So, I'm expecting $150 for the stand-alone, but it will come with a game or two so that we're "really going to like the price" because it "offer[s] great value for [the] money."
Reports are that Microsoft is really struggling with the price point because it costs them about $150 per unit to make, but that price at retail is getting a bad reaction. Selling this at a loss might not be much of an option to their shareholders, who have just started ge...
...Let strength be granted, so the world might be mended...
I'm not going to claim that Microsoft is doing this (last I saw there was an ad for Kinect on the main video games page of amazon which could be the reason, too), but he is right that it does get done. There was a case of a certain book that was being bought up by some political action committee and being stored in a warehouse specifically to move it up the bestsellers list.
Sony said somewhere that the PS3 can track up to 4 Move controllers, or 2 Move controllers with 2 navigators. The PS3 does have "slots" for up to 7 bluetooth devices, so I'm not sure why it would be limited to 4, but that's what they had said (perhaps just reserving slots for headset, blu-ray remote, and one dualshock).
No Move game REQUIRES two Move controllers (with the possible exception of Lights Out), but some support it to make the game better. The g...
PrimeSense may have been referring to their prototypes, which had both processors onboard. Microsoft removed the second processor that did the skeletal mapping, and moved that processing to the 360, which is probably much more capable. The burdon of proof does fall to Microsoft, but let's not assume things yet. If you ask me, though, it's kind of a moot point because four people jumping around and waving their arms sounds dangerous, and I don't think most living rooms are big e...
Before we accuse people of lying, let's just consider possibilities. PrimeSense built the basic technology, but Microsoft did a lot of the software themselves. Microsoft removed the second processor, which was the one that interpreted the input image and did the skeletal mapping. That overhead is now handled by the 360 itself. Perhaps PrimeSense's prototype could only to two people, but Microsoft improved on it. Microsoft does have to show more from Kinect, though. They made a l...
As I was watching that video that Mista T posted, a banner ad for Kinect popped up on the screen. Right at the bottom of that video.
I'm not necessarily believing all of these limitations, but look at the "Your Shape" demo. The resolution of the players image was so low that you couldn't even see the seperation of the legs (no, I wasn't watching her crotch). If it is a limitation of the camera, you can't fix that with a software update.
That's sold, what, 22 million copies? That's twice as many as Halo 3. I'm not saying that Kinect is good, but it may end up being very popular. And while all those people are playing Dance Central, I'll be playing Killzone 3 with Move. To each his own.
In one of the developer diaries for Move on the playstation blog, Dr. Marks mentioned that, early in testing, he knew they had a winning idea when he turned on a "laser sword", and the blade came up out of the controller in his hand. Sony has obviously thought of that, then. It made me wonder about that possibility, though, the way Microsoft mentioned an exclusive deal with Lucasarts. Was it an exclusive game deal, a deal for exclusivity to motion control games, or what?
When I first saw Sorcery, I thought "That looks kinda crappy." When I watched the full demo later on, though, I was really impressed with it. Yeah, it looks kiddish and gimmicky, but it looks like fun, and it looks like possibly the best single game to show the different possibilities of how Move can be used in regular games.
BTW, I don't know if this is official, but Amazon listed Sorcery as releasing in April for $39.99, which does fit Sony's claim of fi...
I may be mistaken, but I don't think the on-screen characters in Dance Central were the player's avatar. It looked to me that they were just what you were supposed to copy and it didn't bother showing what you were doing.
If Microsoft doesn't use that as a marketing slogan, I will eat my hat... It will be a hat I have specially made out of chocolate, but I WILL eat it.
Move is just an alternate control scheme, it doesn't need that much space. Sony is just talking up blu-ray to differentiate themselves from their competitors. It's not like there's two whole versions of the game on the disc, it's a simple matter of mapping the controls differently.
Hopefully these systems will make cameras ubiquitous so that it's worth while for developers to include camera features like head tracking in more games.
They said there are no plans for it. They are not ruling out the possibility, but there are no plans for it.
It will never be announced that it won't happen, but as time goes on people's hopes of it ever happening will die down until nobody expects it anymore.
*sigh*... I miss "firefly."
It looks "kiddish," it looks gimmicky, and it looks like the development mission statement was "make it use Move in as many ways as you can think of", but it looks like fun, and it looks like it may be THE game that shows the possibilities of how Move can be used in regular games. And you're right, it looks like it will be good for casual gamers, but start getting them used to buttons and more complex games.
Also, it is listed on Amazon as being only ...
Based on all the reports I've read, Move is working really well with SOCOM, so I bet we'll see it become an optional control scheme for most shooters in the future.
But the old arcades will be phased out by the time Kinect releases, to be replaced by a $200 version of the 360 S, probably. I will still expect a $300 Arcade/Kinect bundle, though, for the entry-level consumer, and probably a $400 Elite/Kinect bundle. They can partially subsidize Kinect with the profit made from the 360 hardware in the bundles, but they won't want to lose money on the stand-alone units.